The Fast Pass Team – The Making of Fast Pass Mobile Game
How the Fast Pass Mobile App Came to Be
Hi, I’m Stephen, Project Lead for the Walter Johnson App Team. Before creating the app, we saw smartphones used to separate and isolate people, even in groups. People didn’t connect and just absorbed themselves into their phones for entertainment. We wanted to create an app that would bring kids together. We thought nostalgically of the games we enjoyed as kids, and decided to take the concept of “hot potato” and expand on it.
That was how Fast Pass was born. I did some research and found a game development program called GameSalad, which allowed us to come together and make the app possible.
Here’s how our app works. Open the app and click on the number of players. You can choose to play with another person or by yourself, if you don’t have any friends around. In the multiplayer version, a random time is set for the duration of the round, and one player is chosen randomly to go first. The longer you wait to press the button on your side, the more points you’ll get. But, the unknown amount of time generated at the beginning of the round runs out while it’s your turn, you’ll lose. After five quick rounds, you’ll find out who won the match, or if either player passes the end line. It’s a balance between waiting enough time to get the most points, and not having the round end on your turn. We went through a number of complex design, but in the end we kept things simple and easy to play. We also had to debug the code, and put the game through rigorous testing before it could be released to the public.
We needed to apply our math skills to work out equations and logic for the inner workings of the game, such as the equation we use for scoring, which increased exponentially based on the time that has been played.
The main music track that we created for this game is based on an audio illusion called “The Shepard’s Tone”. The tone creates an auditory illusion of the tone continuing to ascend in pitch while in reality, not doing so. This track works perfectly with our app, because it creates a feeling of anxiety that the round could end at any moment.
You won that one.
Thank you for the opportunity to showcase our app. We hope you enjoy Fast Pass.
JOIN OUR FAST PASS GAME GROUP and tell us your high score, or any other constructive suggestions.https://triangularitygames.com/2016/01/the-fast-pass-team-the-making-of-fast-pass-mobile-game/The Fast Pass Team - The Making of Fast Pass Mobile Gamehttps://triangularitygames.com/wp-content/uploads/2015/12/The-Making-of-Fast-Pass.pnghttps://triangularitygames.com/wp-content/uploads/2015/12/The-Making-of-Fast-Pass-150x150.pngAmazonAndroidAppleFreeGamesGaming News2 player mobile game,auditory illusion,fast pass,hot potato,multi-player mobile gameHow the Fast Pass Mobile App Came to Be Hi, I'm Stephen, Project Lead for the Walter Johnson App Team. Before creating the app, we saw smartphones used to separate and isolate people, even in groups. People didn't connect and just absorbed themselves into their phones for entertainment. We wanted...triangularitytriangularity firstname.lastname@example.orgAdministratorTriangularity Games